Tuesday, 28 September 2010

Display Screen Equipment Risk Assessment

Workstation User ...........Danny Matthews.....………… Room .…T.132…

COMPUTER Screen
Are the characters readable ?                                                          YES
Is the Image stable ?                                                                          YES
Can brightness and contrast be adjusted ?                                   YES
Does the screen swivel and tilt ?                                                     YES
Is the screen free of glare and reflections ?                                  YES

COMPUTER Keyboard
Can the keyboard be tilted ?                                                             YES
Can a comfortable keying position be found ?                             YES
Can the hands be rested in front of the keyboard ?                     YES
Is the keyboard clean and glare free ?                                           YES
Can the characters on the keys be read easily ?                          YES

FURNITURE
Is the work surface large enough ?                                                 YES
Is the surface free of glare and reflections ?                                 YES
Is the chair stable ?                                                                            YES
Do the mechanisms work ?                                                              YES
Are you comfortable ?                                                                       YES

ENVIRONMENT
Is there enough room to change position and move ?                YES
Are the levels of heat, light and noise comfortable ?                   YES
Is there a source of fresh air ?                                                          YES

HEALTH  Whilst using the computer, in the past year, has the operator suffered from :
Eyestrain                                                                                              NO
Pain in the: back                                                                                 NO
elbows                                                                                                  NO
fingers                                                                                                  NO
neck                                                                                                      NO
shoulders                                                                                             NO
wrists                                                                                                     NO

If YES to any health issues above, has this been reported to the Manager/Supervisor or Safety Officer?                                                                                                                            YES / NO
If YES has a Doctor or Occupational Health Adviser been consulted? YES / NO

ACTIONS NEEDED TO REMEDY PROBLEMS
Continue on a separate sheet if necessary or write NONE if no action is required.
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To the right is my underwater themed poster that i created on photoshop. At first i wanted to choose to do a graffiti effect underwater but soon realised it wouldn't work as well as i thought it would so i decided to sink new york city into the ocean. First of all i got the picture of new york and put it as the background after that i added a layer mask for hue/saturation to make it blend in with the ocean colours. After that i added in the coral and just darkened them a bit as they were already the right colour. Next I put in the lights from the sky to give another effect to the image and finally i added the shark into the image to finish it off.

Next time I would choose to do a different image instead of the usual city sinking with fish. I would change the shark to a massive explosion going off underwater with graffiti on buildings which are collapsing and smashing i would also add extra effects like people dieing or running away and richocet from the explosion and the building. I would also add my human stuff into the image instead of the usual fish. I like my image but it could of been a lot better, the shark could have been blended in better and also the corals could have been a better shape and could have been together more where as now they are different images trying to be blended into one, I dont think you would recognise it until someone said but it's my work so i will notice everytime I look at it.


Thursday, 16 September 2010



James CooperHere are our mind-maps of our plans for the projects that we are choosing to do.
James Cooper 
For todays task I am researching graffiti and gadgets. The reason I picked these two images was because they are a mix of graffiti and underwater which gives a really nice effect when mixed together.
This image forms together quite nicely with the blend of colour, shadowing and the little design for an O which stands the image out even more than usual because it gives you something different to look at instead of normal graffiti.
GraffHead.com_ Miami Graffiti in Los Angeles __ Graffiti Pictures and Graffiti Videos-1.jpg
This is one of my favourite images because of the different styles, techniques, colours and techniques within the whole piece I also love the way how the whole image flows together like waves in the sea.

Next up i picked a rubix cube for a gadget the reason for this is because i love retro stuff and the rubix cube is the most well known retro gadget in history and also it's hard to solve.
http://mamchenkov.net/wordpress/2004/06/16/rubiks-cube-mad-skills/





Authentic Pac-Man Arcade Game
I also picked a pacman machine for a gadget due to the fact that its retro, oldschool and just damn right cool. Pacman inspires people to create games due to the fact that pacman was created by someone whilst they were using graph paper got bored and drew the main pacman level design characters and level scores.


DPI And Vector Design

DPI is used to describe the resolution number of dots per inch in a digital print and the printing resolution of a hard copy print dot gain; the increase in the size of the halftone dots during printing. This is caused by the spreading of ink on the surface of the media.
Up to a point, printers with higher DPI produce clearer and more detailed output. A printer does not necessarily have a single DPI measurement; it is dependent on print mode, which is usually influenced by driver settings.


Vector image is the complete opposite of DPI because when your using a vector image when you zoom in on what image you have just made you dont pixels where as when you zoom in on DPI you can see all the pixels which ruins your image. So vector image saves your image when it is blown up or shrunk down.

Wednesday, 15 September 2010

Lorne Lanning


Lorne Lanning is an American game designer, writer and voice actor. He is also co-founder and president of the video game developer, Oddworld Inhabitants. He is best known for creating the Oddworld series including the games Oddworld: Abe's Oddysee, Oddworld: Munch's Oddysee, Oddworld: Abe's Exoddus and Oddworld: Stranger's Wrath.

Lanning is also known for his voice talent and has voiced many characters in the Oddworld games including Oddworld's signature character Ae, Munch and the Stranger, as well as Alf (Abe's Exoddus), the Vykkers Humphrey and Irwin (Munch's Oddysee), Blisterz Booty, Doc Vykker, Castraider and Sekto (Stranger's Wrath), General Dripik and Director Phleg (Abe's Exoddus) and the Sligs (Abe's Oddysee, Abe's Exoddus and Munch's Oddysee). Lanning provided every character voice for Abe's Oddysee alone but was later joined by other Oddworld Inhabitants crew members to voice characters in Abe's Exoddus, Munch's Oddysee and Stranger's Wrath but with Lanning still voicing the majority of the characters.

His creative vision in game design and property development at Oddworld Inhabitants has gained him worldwide recognition, including several documentaries and his character creations featured on the cover of Wired Magazine. Lanning claims he has always had a fascination with video games, stating that his father was an engineer for Coleco.

Great games are all about gameplay. Of course, the gaming audience prefers if there is a tolerable story, but Lanning believes the audience will accept something a little cheesy so long as the gameplay is great. “So when you begin the preliminary work required to make a game you must start with gameplay and then try your best to synergize a decent story around it. It’s a difficult dance to do well, but in the end you compromise story and character before you compromise gameplay. That’s the nature and priority of the gaming medium.”
Lorne Lanning is another artist that i really like because of how he uses his skills to create amazing gameplay in video games as well as create amazing films. He inspires me by using his techniques and skills to the extreme to create amazing and meaningful gameplay if it wasn't thanks to people like this then games wouldn't be like they are today.

Jaime Jasso Digital Art

Jaime Jasso born in 1974 In Guadalajara Mexico, since the early times I love drawing and painting. I practiced and learned watercolor, oil, and airbrushing , later I moved from comic books to illustration. I found in matte painting and conceptual art a great field to develope into ,
in the middle 90’s I started to practiced computer graphics and started to learn the software
that’s how in 2001 I was co-founding as visual effects supervisor and art director of Metacube technology and - entertainment, in 2001 , I got a chance to learned from many talented people as Craig Barron at Matte World Digital , nowadays I work at Blur Studio in Venice CA. where I am Digital Matte artist and Scene Assembler. Jaime Jasso
 is a Digital Artist from Mexico and his work is just mind blowing – He works as a Digital Matte artist and Scene Assembler at Blur Studio in Venice, CA – The Universe he recreates are beautifully inspiring.

These two pieces are really amazing digital work by Jaime Jasso. The artist states: “I love drawing and painting I practiced and learned watercolor, oil, and airbrushing, later I moved from comic books to illustration”

Since I was kid, I was always fascinated by sci-fi and art, starting in comic books and traditional painting techniques such as oil, pencil, air brush, inks, and later found out that the computer was the ultimate tool. I tried it and of course fell in love with technology and how quickly you could get results with no stains on the floor or on your clothes. New video game cinematics are evolving into a new era, where the actual game has an incredible amount of detail and effects. The new cinematic has to always be the pre-rendered story teller and get the gamer into the game with realism and fantasy. This is where studios like Blur are implementing film VFX techniques in the pipeline to make the cinematics look awesome. Matte painting was used in Film before but now is a common tool for cinematic studios, due of course to the fast and high detailed results it gives, rather than trying to model and render big 3D Environments

This artist realy inspires me by the way how he has formed from matte paintings to be working on doing scenes for major games like halo wars, fable 2, prototype and many more but its the fact that he has gone even further and is working making sci-fi film scenes so not only is he an amazing matte painter but also a highly talented digital artist. He has changed the way how i look at things instead of just looking at the main good points of an image i am studying the whole image taking notes and making my own design to some of his art.

Tuesday, 14 September 2010

Dc Comics

DC Comics (founded in 1934 as National Allied Publications) is one of the largest and most successful companies operating in the market for American comic books and related media. It is the publishing division of DC Entertainment Inc., a subsidiary company of Warner Bros. Entertainment, which itself is owned by Time Warner. DC Comics produces material featuring a large number of well-known characters, including Superman, Batman, Wonder Woman, the Flash, Green Lantern, Captain Marvel, Hawkman, the Teen Titans, Zatanna, Green Arrow, Aquaman, Martian Manhunter, Robin, Supergirl, Plastic Man, and the Justice League; villains such as Lex Luthor, the Joker, and Catwoman; and the rest of the DC Universe.
The initials "DC" came from the company's popular series, Detective Comics, which subsequently became part of the company's official name. DC Comics has its official headquarters at 1700 Broadway, Midtown Manhattan, New York, New York. Random House distributes DC Comics' books to the bookstore market, while Diamond Comics Distributors supplies the comics shop specialty market.
DC Comics and its major, longtime competitor Marvel Comics together share over 80% of the American comic-book market as of 2008.
 Dc comics is really inspiring because of the amount of different characters that people have created in the past and now. This inspires me because of the different style and techniques that are used. Dc comics is inspiring to different age groups not only one you have 10-16 year olds 17-40 year olds and so on and also comic books not only inspire men but also women to achieve great animated/normal art. The world's #2 comic book publisher (behind longtime nemesis Marvel) controls 30% of the market and owns the rights to what is arguably the best-known roster of superheroes, including Batman, Superman, and Wonder Woman. DC publishes about 90 monthly comics and licenses the rights to its characters for use in movies, TV shows, books, and other products. Other operations include comic imprints WildStorm and Vertigo, as well as the iconic "MAD" magazine.